Self-researched and written, this book dissects and explores patterns found in the nature of wood. Examining the step-by-step growth formation, and visually exploring texture, grain, and pattern found in various wood species, it draws connections between science, art, and design; studying patterns both visually and conceptually. Just like trees, humans too undergo a repetition of cycles that formulate layers of history and imperfections over time which define and shape us as individuals, and this book seeks to unite the two.
The wooden covers represent the outer shelling protection that bark provides to a tree. The covers are made from Teak (Tectona Grandis), a tropical hardwood species which originates form the plantations of South East Asia and is produced in areas of Indonesia, India, Thailand, Philippines, and Malaysia. The more mature the tree, the stronger the wood, and so this species is typically given around 80 years to grow before it is cut down for use, meaning that my book may be around 100 years old, and timelessly aging.
Completed: January 2013
French Fries is a project which combines conceptual play and expressive typography to create a visually communicative piece. The aim of this work is to communicate without the need of redundancy in order to achieve complete cohesion through constructed visually suggestion and meaning by story telling. The process involved was based in combination of craftsmanship, language, art, and design, where the letterforms were carved out of potatoes and gently fried on oil to depict the words “french fries”. By simply suggesting meaning, the piece allows for the viewer to complete the puzzle in their minds and in this way creating an interactive epiphany. Unfortunately, the process did not conclude with the ingestion of the project at its completion.
Make & Brake
Completed: December 2013
Make & Brake is a craft focused countdown based on regulations used in film leaders (SMPTE) which were designed in the 1960’s for television and theatrical projection applications which. This motion piece derives from the conceptual manifestation of the making processes which sometimes requires the ingredient of destruction. In order to execute this work, the crafted number forms needed to be destroyed; contrasting the amount of time it took to form the material to the very quick and single second it took to break. The process of creation frequently results in multiple attempts and approaches in order to arrive at a completed work. In this way, the making of this project was therapeutic in the sense of forcing oneself to let go; emphasizing the act of destruction and breakage as a positive component of the making process. For contrasting perspective, 13 hours of filming were put into the making of 10 broken seconds. The theme for this project arises from a personal fascination of materiality and using the satirical qualities of joy to paradox a process which can typically evoke frustration to any maker.
Make & Brake
Game of Bricolage
Bricolage is a conceptual game created in light of discovering a dialect spoken between the cognitive and instrumental world; focusing on the process of making and thinking. The object of the game is to create a unique piece of creative work utilizing boundaries presented by a blend of techniques and methods extracted from the disciplines of Fine Arts, Design, and Craft. The game deliberately forces the user to work with methods outside of their repertoire and apply them in unusual combinations—yielding individually unique investigations. The game then becomes a system that pushes boundaries in thinking and making by (ironically) implementing boundaries. The instructions involve drawing one card per category (concept, material, method, time, and challenge) enlisting the boundaries the player will have to work within while creating the piece.
Coined by anthropologist Claude Levi-Strauss, the term Bricolage is a rich french term that vaguely translates into the English word “tinkering.” The verb bricoleur defines someone who’s, “universe of instruments is closed, and the rules of his game are always to make do with whatever is at hand” (Strauss, 1962). Significant to the concept of my game, the term Bricolage is metaphorically a way of thinking and making.
Completed: March 2014
Two poster concepts which aim to use the characteristics of jazz music composition in translation to visual form composition. The posters are in this way, composed to capture the spirit of jazz music and the improvisational characteristics that exist within the genre. This fictional Jazz festival intends on expressing a warm, exciting, fun, and elegant perspective for its festival; one which hopes to collect the attention of all jazz enthusiasts ranging from the old to young and newcomers to regular attendees. During the image building stages, the first poster concept included the disassembling of a piano in combined with other instruments to emphasize shape, variety, and movement in the a physical and three-dimensional space. The second poster concept, on the other hand, applies flat tones but uses size variation to achieve movement and depth. In a conceptual way, this project was approached in a way which would take the sensory of sound patterns and rhythms and translate them to the sensory of sight and visual patterns in rhythm; to speak the same language of composition.
Informative & Expressive
Completed: March 2013
Informative & Expressive is an editorial piece which documents an accumulation of knowledge on the topic of typography being used for both informative and expressive objectives. Furthermore, the booklet contrasts and compares these two areas of typography in aims of defining their appropriate uses and the strength that can be achieved through the harmonization of the two. The content is written as a self reflection and a didactic comparison of the two modes in discovering a balance; an area where my personal work finds its home. The booklet’s design challenges formal rules of legibility and layout to simultaneously communicate written content and serve as a diary of discoveries in typographic communication. All images, illustrations, and hand typography are original artworks extracted from my personal process sketchbooks and completed works.
Lost in Lust
Completed: November 2013
With an interest in investigating human senses, ‘Lost in Lust’ provokes and reveals a sense of painful blindness that exists in the act of being lost in lust. This 15.5" x 24"screen print on birch wood panel, contrasts the displacement of imagery in abstract application. Roses which express both beauty and pain over the eyes of the subject juxtapose the two battling emotions. The verticality of forms and shapes in the composition, express a tearing and bleeding motion signifying mourning and pain. The layers completed during the screen printing processes began as a physical collage and draw from the notion of lost and found image composing. By using a rustic and subdued fuchsia in-part with bold blocks of clear white, the work creates a feminine sadness that visually supports the contrasting concept of clarity and blindness.
Completed: February 2013
Gum is an infographic which tracks my personal chewing habits, documents flavor duration, and breaks down information regarding the colour of gum and packaging to study psychological trends and patterns. Playing on the idea of school children sticking gum under their desks, the infographic overlays vector based information on top of a photographed image; marrying both concept and data.
Completed: February 2013
This zin’ rests on my favor for the 60’s singing group The Supremes. This print piece includes research, biographies, infographics, discography, and an expressive lyrical spread. It includes handcrafted typography and illustration which is heavily inspired by lava lamps—a psychedelic and groovy influence from the 1960’s and the fashion of that era. Image making examples combine material experimentation such as melted candle wax and building off of overlapping shapes and forms prominent in the 60’s. These characteristics emphasize the element of movement and fluidity of both the time period and the components of music. The mono-tonality of the piece speaks to the analogue forms of music production in this genre and the response to a modernized revival of an aged art. By incorporating analogue methods in the making process and integrating it with digital rendering, mimics the same notion of resurgence.
Analog to Digital
Completed: February 2014
An infographic that depicts a progressive timeline of music devices starting from the phonograph and progressing towards the iPod touch. Each device documents and compares the minutes and GB of recording and space capacity, and displays both visually and factually the historical development form analog to digital sound. All music devices self illustrated in vector format.
Completed: January 2014
This is a Time-based documentary piece highlighting a Toronto based t-shirt shop run by Stephanie Drabik & Rose Chang. The two artist screen print their artwork on garments as well as create their own accessories. In addition the duet carries nicknacks and accessories from other artists and designers to attract a variety of craft lovers. This project was a team driven and filmed by Stephanie Hou, Jessica Lee, and Julia Grzeskowiak (myself).